FAH GPU Tracker V2

FAH GPU Tracker V2 is a Folding@Home Client tracking and control program


    Adding enteries to Game.txt using the GUI

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    B2K24
    BETA Team Member

    Posts : 102
    Join date : 2010-06-09

    Adding enteries to Game.txt using the GUI

    Post by B2K24 on Wed Jun 09, 2010 12:50 pm

    I think it would be awesome if possible instead of typing the name of program in Game.txt if programs could be browsed and selected by using a category directly from config option in the GUI.

    Perhaps similar to say on windows 7 when allowing a program to bypass the firewall you simply select it then add it.

    I run so many emulators and such that's not already added by default in Game.txt I think would be a very nice feature if possible to add it.

    Thank you.
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    jedi95
    Dev Team Member

    Posts : 307
    Join date : 2010-05-26
    Job/hobbies : FAH GPU Tracker V2 Developer

    Re: Adding enteries to Game.txt using the GUI

    Post by jedi95 on Wed Jun 09, 2010 3:09 pm

    This feature could be very useful, I just need to figure out the best way to implement it.

    B2K24
    BETA Team Member

    Posts : 102
    Join date : 2010-06-09

    Re: Adding enteries to Game.txt using the GUI

    Post by B2K24 on Wed Jun 09, 2010 4:13 pm

    Thank you very much for consideration. Your software is rock stable on my machine and I Love It. Thank you for your work and release Smile

    kookykrazee
    BETA Team Member

    Posts : 68
    Join date : 2010-06-09

    Re: Adding enteries to Game.txt using the GUI

    Post by kookykrazee on Thu Jun 10, 2010 10:14 am

    I second this feature. I would much rather add the exe through the GUI. I wonder, also, can I add other apps that are CPU intensive, if they have an exe? An example is dbPoweramp which uses all 4 cores while ripping, thus causing folding to come to a standstill, indirectly, during the time I am ripping.
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    jedi95
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    Posts : 307
    Join date : 2010-05-26
    Job/hobbies : FAH GPU Tracker V2 Developer

    Re: Adding enteries to Game.txt using the GUI

    Post by jedi95 on Thu Jun 10, 2010 2:37 pm

    kookykrazee wrote:I second this feature. I would much rather add the exe through the GUI. I wonder, also, can I add other apps that are CPU intensive, if they have an exe? An example is dbPoweramp which uses all 4 cores while ripping, thus causing folding to come to a standstill, indirectly, during the time I am ripping.

    Yes, it will work with any .exe you add. It doesn't matter if the program is a game or not.

    B2K24
    BETA Team Member

    Posts : 102
    Join date : 2010-06-09

    Re: Adding enteries to Game.txt using the GUI

    Post by B2K24 on Sat Jun 12, 2010 12:15 am

    Actually now that I have had more time to think about this why not just put a pause button on the front on the GUI itself?

    Can more options to click be added? or if it must stay at 8 then maybe perhaps the view stats button could be done away with because user can click stats on top that's between setup and client anyway.

    It would be nice to have an option to pause either SMP or GPU clients but we already can just stop and start on the GUI currently and maybe that is enough already.

    You see before I used this tracker if I closed the SMP I would get this in log

    Code:
    --- Opening Log file [June 5 05:49:42 UTC]


    # Windows SMP Console Edition #################################################
    ###############################################################################

                          Folding@Home Client Version 6.29

                              http://folding.stanford.edu

    ###############################################################################
    ###############################################################################

    Launch directory: C:\FAH
    Executable: C:\FAH\fah6.exe
    Arguments: -smp -verbosity 9

    [05:49:42] - Ask before connecting: No
    [05:49:42] - User name: B2K24 (Team 86565)
    [05:49:42] - User ID: 3C1FF33D3E5EF608
    [05:49:42] - Machine ID: 1
    [05:49:42]
    [05:49:42] Loaded queue successfully.
    [05:49:42]
    [05:49:42] + Processing work unit
    [05:49:42] Core required: FahCore_a3.exe
    [05:49:42] Core found.
    [05:49:42] - Autosending finished units... [June 5 05:49:42 UTC]
    [05:49:42] Trying to send all finished work units
    [05:49:42] + No unsent completed units remaining.
    [05:49:42] - Autosend completed
    [05:49:42] Working on queue slot 04 [June 5 05:49:42 UTC]
    [05:49:42] + Working ...
    [05:49:42] - Calling '.\FahCore_a3.exe -dir work/ -nice 19 -suffix 04 -np 2 -checkpoint 15 -verbose -lifeline 2336 -version 629'

    [05:49:43]
    [05:49:43] *------------------------------*
    [05:49:43] Folding@Home Gromacs SMP Core
    [05:49:43] Version 2.19 (Mar 12, 2010)
    [05:49:43]
    [05:49:43] Preparing to commence simulation
    [05:49:43] - Ensuring status. Please wait.
    [05:49:52] - Looking at optimizations...
    [05:49:52] - Working with standard loops on this execution.
    [05:49:52] - Previous termination of core was improper.
    [05:49:52] - Files status OK
    [05:49:53] - Expanded 1766741 -> 1967109 (decompressed 111.3 percent)
    [05:49:53] Called DecompressByteArray: compressed_data_size=1766741 data_size=1967109, decompressed_data_size=1967109 diff=0
    [05:49:53] - Digital signature verified
    [05:49:53]
    [05:49:53] Project: 6023 (Run 1, Clone 24, Gen 165)
    [05:49:53]
    [05:49:53] Entering M.D.
    [05:49:59] Using Gromacs checkpoints
    [05:50:00] Resuming from checkpoint
    [05:50:00] Verified work/wudata_04.log
    [05:50:02] Verified work/wudata_04.trr
    [05:50:02] Verified work/wudata_04.edr
    [05:50:03] Completed 417282 out of 500000 steps  (83%)

    Notice these 2 lines in particular and keep in mind this is before using tracker
    [05:49:52] - Working with standard loops on this execution.
    [05:49:52] - Previous termination of core was improper.


    Now after stopping clients with the GUI to update to the new BETA 2.85
    upon a restart i get this.

    Code:
    [04:25:06] Completed 400129 out of 500000 steps  (80%)
    [04:26:43] Killing all core threads
    [04:26:43] Could not get process id information.  Please kill core process manually

    Folding@Home Client Shutdown at user request.
    [04:26:43] ***** Got a SIGTERM signal (2)
    [04:26:43] Killing all core threads
    [04:26:43] Could not get process id information.  Please kill core process manually

    Folding@Home Client Shutdown.


    --- Opening Log file [June 12 04:28:49 UTC]


    # Windows SMP Console Edition #################################################
    ###############################################################################

                          Folding@Home Client Version 6.29

                              http://folding.stanford.edu

    ###############################################################################
    ###############################################################################

    Launch directory: C:\FAH GPU Tracker V2\SMP
    Executable: C:\FAH GPU Tracker V2\SMP\FAH.exe
    Arguments: -smp -verbosity 9 -forceasm -oneunit

    [04:28:49] - Ask before connecting: No
    [04:28:49] - User name: B2K24 (Team 86565)
    [04:28:49] - User ID: 3C1FF33D3E5EF608
    [04:28:49] - Machine ID: 1
    [04:28:49]
    [04:28:49] Loaded queue successfully.
    [04:28:49]
    [04:28:49] + Processing work unit
    [04:28:49] Core required: FahCore_a3.exe
    [04:28:49] Core found.
    [04:28:49] - Autosending finished units... [June 12 04:28:49 UTC]
    [04:28:49] Trying to send all finished work units
    [04:28:49] + No unsent completed units remaining.
    [04:28:49] - Autosend completed
    [04:28:49] Working on queue slot 01 [June 12 04:28:49 UTC]
    [04:28:49] + Working ...
    [04:28:49] - Calling '.\FahCore_a3.exe -dir work/ -nice 19 -suffix 01 -np 2 -nocpulock -checkpoint 3 -forceasm -verbose -lifeline 1940 -version 629'

    [04:28:49]
    [04:28:49] *------------------------------*
    [04:28:49] Folding@Home Gromacs SMP Core
    [04:28:49] Version 2.19 (Mar 12, 2010)
    [04:28:49]
    [04:28:49] Preparing to commence simulation
    [04:28:49] - Ensuring status. Please wait.
    [04:28:59] - Assembly optimizations manually forced on.
    [04:28:59] - Not checking prior termination.
    [04:28:59] - Expanded 1766494 -> 2254597 (decompressed 127.6 percent)
    [04:28:59] Called DecompressByteArray: compressed_data_size=1766494 data_size=2254597, decompressed_data_size=2254597 diff=0
    [04:28:59] - Digital signature verified
    [04:28:59]
    [04:28:59] Project: 6075 (Run 0, Clone 135, Gen 27)
    [04:28:59]
    [04:28:59] Assembly optimizations on if available.
    [04:28:59] Entering M.D.
    [04:29:05] Using Gromacs checkpoints
    [04:29:05] Resuming from checkpoint
    [04:29:06] Verified work/wudata_01.log
    [04:29:06] Verified work/wudata_01.trr
    [04:29:06] Verified work/wudata_01.edr
    [04:29:06] Completed 400129 out of 500000 steps  (80%)


    So perhaps maybe just a pause button on GUI would be enough instead of having to manually add entries, because obviously, if we game we are gonna be at the PC anyway and can just un pause when finished.
    avatar
    jedi95
    Dev Team Member

    Posts : 307
    Join date : 2010-05-26
    Job/hobbies : FAH GPU Tracker V2 Developer

    Re: Adding enteries to Game.txt using the GUI

    Post by jedi95 on Sat Jun 12, 2010 4:53 am

    B2K24 wrote:Actually now that I have had more time to think about this why not just put a pause button on the front on the GUI itself?

    Can more options to click be added? or if it must stay at 8 then maybe perhaps the view stats button could be done away with because user can click stats on top that's between setup and client anyway.

    It would be nice to have an option to pause either SMP or GPU clients but we already can just stop and start on the GUI currently and maybe that is enough already.

    You see before I used this tracker if I closed the SMP I would get this in log

    So perhaps maybe just a pause button on GUI would be enough instead of having to manually add entries, because obviously, if we game we are gonna be at the PC anyway and can just un pause when finished.

    Technically, the "paused" state is the same as stopped for the clients. Paused just means that the clients are not running but will automatically restart if some condition is met. (like a game closing, or some other event)

    If you want to do it manually just stop the clients.

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    Re: Adding enteries to Game.txt using the GUI

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